1.
Noor Rizan Mokhtaruddin, Kama Shaffeei. A Gamification-Based Learning Module for Enhancing Mastery of whole Numbers 0–10 Among Students with Special Educational Needs. IJIS [Internet]. 2025 Oct. 2 [cited 2026 Apr. 23];4(9):2163-84. Available from: https://mryformosapublisher.org/index.php/ijis/article/view/587